Chess code

#include #include using namespace std; enum Color { WHITE, BLACK }; enum Type { NONE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING }; struct Piece { Type type; Color color; }; class ChessGame { public: ChessGame(); void playGame(); private: Piece board[8][8]; Color currentPlayer; bool isGameOver; void initBoard(); void printBoard() const; bool handleMove(string move); bool isValidMove(int srcRow, int srcCol, int destRow, int destCol) const; bool isKingInCheck(Color color) const; bool isStalemate(Color color) const; bool isCheckmate(Color color) const; void movePiece(int srcRow, int srcCol, int destRow, int destCol); }; ChessGame::ChessGame() { initBoard(); currentPlayer = WHITE; isGameOver = false; } void ChessGame::playGame() { cout << "Welcome to chess!" << endl; while (!isGameOver) { printBoard(); if (isKingInCheck(currentPlayer)) { if (isCheckmate(currentPlayer)) { cout << "Checkmate! " << (currentPlayer == WHITE ? "Black" : "White") << " wins!" << endl; isGameOver = true; break; } else { cout << "Check!" << endl; } } else if (isStalemate(currentPlayer)) { cout << "Stalemate!" << endl; isGameOver = true; break; } string move; do { cout << (currentPlayer == WHITE ? "White" : "Black") << "'s turn: "; cin >> move; } while (!handleMove(move)); currentPlayer = currentPlayer == WHITE ? BLACK : WHITE; } } void ChessGame::initBoard() { // Set up pawns for (int col = 0; col < 8; col++) { board[1][col] = { PAWN, BLACK }; board[6][col] = { PAWN, WHITE }; } // Set up other pieces board[0][0] = { ROOK, BLACK }; board[0][1] = { KNIGHT, BLACK }; board[0][2] = { BISHOP, BLACK }; board[0][3] = { QUEEN, BLACK }; board[0][4] = { KING, BLACK }; board[0][5] = { BISHOP, BLACK }; board[0][6] = { KNIGHT, BLACK }; board[0][7] = { ROOK, BLACK }; board[7][0] = { ROOK, WHITE }; board[7][1] = { KNIGHT, WHITE }; board[7][2] = { BISHOP, WHITE }; board[7][3] = { QUEEN, WHITE }; board[7][4] = { KING, WHITE }; board[7][5] = { BISHOP, WHITE }; board[7][6] = { KNIGHT, WHITE }; board[7][7] = { ROOK, WHITE }; // Set all other spaces to NONE void ChessGame::printBoard() const { cout << endl << " "; for (int col = 0; col < 8; col++) { cout << col << " "; } cout << endl; for (int row = 0; row < 8; row++) { cout << row << " "; for (int col = 0; col < 8; col++) { char symbol; switch (board[row][col].type) { case NONE: symbol = ' '; break; case PAWN: symbol = 'P'; break; case KNIGHT: symbol = 'N'; break; case BISHOP: symbol = 'B'; break; case ROOK: symbol = 'R'; break; case QUEEN: symbol = 'Q'; break; case KING: symbol = 'K'; break; } if (board[row][col].color == BLACK) { symbol = tolower(symbol); } cout << symbol << " "; } cout << row << endl; } cout << " "; for (int col = 0; col < 8; col++) { cout << col << " "; } cout << endl << endl; } bool ChessGame::handleMove(string move) { if (move.length() != 4) { cout << "Invalid move. Format: 'a1b2'" << endl; return false; } int srcRow = move[1] - '0'; int srcCol = move[0] - 'a'; int destRow = move[3] - '0'; int destCol = move[2] - 'a'; if (srcRow < 0 || srcRow > 7 || srcCol < 0 || srcCol > 7 || destRow < 0 || destRow > 7 || destCol < 0 || destCol > 7) { cout << "Invalid move. Out of bounds." << endl; return false; } if (board[srcRow][srcCol].type == NONE || board[srcRow][srcCol].color != currentPlayer) { cout << "Invalid move. No piece at source location." << endl; return false; } if (!isValidMove(srcRow, srcCol, destRow, destCol)) { cout << "Invalid move. Illegal move for this piece." << endl; return false; } movePiece(srcRow, srcCol, destRow, destCol); return true; } bool ChessGame::isValidMove(int srcRow, int srcCol, int destRow, int destCol) const { Piece srcPiece = board[srcRow][srcCol]; Piece destPiece = board[destRow][destCol]; // Check if destination is occupied by friendly piece if (destPiece.type != NONE && destPiece.color == srcPiece.color) { return false; } // Check if move is legal for this piece switch (srcPiece.type) { case PAWN: if (srcPiece.color == WHITE) { if (srcCol == destCol && destRow == srcRow - 1 && destPiece.type == NONE) { return true; } else if (srcCol == destCol && destRow == srcRow - 2 && srcRow == 6 && destPiece.type == NONE && board[srcRow- bool ChessGame::isInCheck(Color color) const { int kingRow = -1, kingCol = -1; for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { Piece piece = board[row][col]; if (piece.type == KING && piece.color == color) { kingRow = row; kingCol = col; break; } } } if (kingRow == -1 || kingCol == -1) { return false; // King not found } // Check if any enemy piece can attack the king for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { Piece piece = board[row][col]; if (piece.type != NONE && piece.color != color && isValidMove(row, col, kingRow, kingCol)) { return true; } } } return false; } bool ChessGame::isInCheck(Color color) const { int kingRow = -1, kingCol = -1; for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { Piece piece = board[row][col]; if (piece.type == KING && piece.color == color) { kingRow = row; kingCol = col; break; } } } if (kingRow == -1 || kingCol == -1) { return false; // King not found } // Check if any enemy piece can attack the king for (int row = 0; row < 8; row++) { for (int col = 0; col < 8; col++) { Piece piece = board[row][col]; if (piece.type != NONE && piece.color != color && isValidMove(row, col, kingRow, kingCol)) { return true; } } } return false; } int main() { ChessGame game; while (!game.isOver()) { game.printBoard(); cout << "It is " << (game.getCurrentPlayer() == WHITE ? "White" : "Black") << "'s turn." << endl; string move; do { cout << "Enter your move: "; cin >> move; } while (!game.handleMove(move)); if (game.isInCheck(game.getCurrentPlayer())) { cout << "Check!" << endl; } game.nextTurn(); } game.printBoard(); if (game.isCheckmate()) { cout << "Checkmate! " << (game.getCurrentPlayer() == WHITE ? "Black" : "White") << " wins." << endl; } else if (game.isStalemate()) { cout << "Stalemate. Game is a draw." << endl; } return 0; }

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